The temperature sensor is very useful, I can be used to make a termometer that could indicate if it’s too hot or cold with led lights (For exemple in a room the right temeprature to sleep is between 16 and 19 deg C)
Or to check if the temerature is not variating to much if there is some bread proofing in the room 🙂
I wanted to make a Capricorn because it is a mythical creature I love and because it is also a constellation. I think it fits with the global atmosphere of the video.
First I searched for a goat 3D model online (https://sketchfab.com/3d-models/goatmotions-1a897be1ee9e452eba89bc0bbc8cb6c1).
Then I edited it to delete the back part and extrude it in a fishtail shape.
I thought it would look cool with metallic scales so I added a hair particles system and created an object shaped like a scale with blue metallic material.
I had to rig the model to animate the fishtail. It took very long to get the tail motion right. I also made the head move.
I added another particle system with a turbulence force field. The particles are little spheres with an emission shader coming out of the goat and the tail.
Then I played with the light settings and tried different colours. I settled on the colour of the particles and the tail changing slowly.
I made a variation with the Capricorn running and the light going on and off:
I had the idea of creating the queen of this forest. A green witch with moving fingers on her head.
I started by creating the fingers animation on blender using a hand model (https://sketchfab.com/3d-models/female-hand-3e9b8ad1942048e3a267d92fb1124d46). I rigged each finger and exported this animated model.
I used Spark Ar Studio to make an Instagram filter out of it. I simply imported the model and added it on a face tracker. I made a filter because it allowed me to film myself with the figers directly on my head. It would have taken way longer to track the motion.
I covered my face with green makeup (it took me about 1 hour 🙂 ) and my sister filmed me with the Instagram filter.
I used runwayML to replace my background with blue, obviously, green would have made me disappear.
The blue screen isn’t perfect and the quality is quite low but with the fog and the motions it still looked fine on the final video.
I created this set on blender going through the same process as for the forest. Importing the video and the green screen material.
I mapped a stone picture to a flat cylinder to create a platform.
I wanted to create a forest of big hands with a creepy atmosphere.
First I worked on the hand model to give it a rock aspect andI made a few models with broken fingers so that they don’t look all the same in the forest.
Then I built the environment: I added a landscape and I used the botaniq lite add-on with the built-in scatter object option to add grass and dead leaves. I also scattered the heads models
I also added volumetric fog to make it more mysterious.
Then I focused on the camera movements. I added a bezier curve that the camera will follow. It’s going through the landscape undulating around the hands.
The first thing I did was creating a head mesh using the face builder add-on for blender (https://keentools.io/products/facebuilder-for-blender). It was very easy to use I just took two pictures of myself and based the model on those.
Then I added the moon texture I found on the NASA website. I tried putting the displacement as well but it didn’t look good with the face shapes.
The face alone looks quite plain so I tried adding a wig model I found. I tried many hair colours but I ended up removing it because it didn’t fit the scene well.
Then I worked on the liquid simulation for the tears. I was very messy at first. If the resolution is too low the liquid is very thick and it doesn’t look good and, with a too high resolution, it was not flowing but exploding everywhere. The place of the emitters was important as well because the collisions between the particles and the head mesh can change the way it is flowing. After playing with the parameters for a while it started to look nice.
Then I added particles around the head. The material I made used a colour ramp and an emission shader to make them look like little light balls. The particles are rotating because I think it fits well with the space atmosphere.
For the camera, I added two object constraint: “Follow path” linked to a bezier circle I added around the head and “track to” linked to the head so that the camera is always facing the head and it rotates around it.
I rendered it with cycles as it was the only way the material of the particles looked nice.
I made a few declinations out of this scene:
The sun head:
One with coloured light coming out of the eyes instead of liquid:
And a very coloruful one that’s flashing in the final video:
I first re-modeled the face a bit to make it more similar to mine just to make sure the liquid will flow on my face in a natural way.
Then I added two spheres on the eyes and I set the fluid settings
Then I set the visibility setting so that only the liquid and the picture appeard on renders.
It took me very long to understand the fluid settings and to make it work like I wanted and I takes very long to render. But it was very nice to try this effect.