Moon Face Scene

The first thing I did was creating a head mesh using the face builder add-on for blender (https://keentools.io/products/facebuilder-for-blender). It was very easy to use I just took two pictures of myself and based the model on those.

Then I added the moon texture I found on the NASA website. I tried putting the displacement as well but it didn’t look good with the face shapes.

The face alone looks quite plain so I tried adding a wig model I found. I tried many hair colours but I ended up removing it because it didn’t fit the scene well.

Then I worked on the liquid simulation for the tears. I was very messy at first. If the resolution is too low the liquid is very thick and it doesn’t look good and, with a too high resolution, it was not flowing but exploding everywhere. The place of the emitters was important as well because the collisions between the particles and the head mesh can change the way it is flowing. After playing with the parameters for a while it started to look nice.

Then I added particles around the head. The material I made used a colour ramp and an emission shader to make them look like little light balls. The particles are rotating because I think it fits well with the space atmosphere.

For the camera, I added two object constraint: “Follow path” linked to a bezier circle I added around the head and “track to” linked to the head so that the camera is always facing the head and it rotates around it.

I rendered it with cycles as it was the only way the material of the particles looked nice.

I made a few declinations out of this scene:

The sun head:

One with coloured light coming out of the eyes instead of liquid:

And a very coloruful one that’s flashing in the final video:

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